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Mor Ajubel​

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Game Design &

Tech Art Portfolio

I’m a game designer and technical artist specializing in Unity, Unreal Engine, and real-time 3D production.
This portfolio showcases gameplay systems, AI behavior, tools, and 3D art created across multiple engines and pipelines.

01

Unity Game

Blades & Brains

Action–Strategy Hybrid Game | Unity Development

Blades & Brains is a hybrid action-strategy game built in Unity, combining third-person combat with tactical base and unit control.
The project features a full combat system, enemy and ally AI, and resource gathering used for crafting and building.
It highlights core game design, system development, and technical implementation, all created from scratch.

02

Unreal Engine 5

Island Survival

First-Person Survival Mechanics | Unreal Engine 5

Island Survival explores first-person survival gameplay inspired by the atmosphere and tension of Lost.
Players gather resources, manage hunger and thirst, and navigate a hostile island environment under time pressure.
The project focuses on core survival mechanics, immersive feel, and building systems from scratch in a next-gen engine.

Gemini_Generated_Image_mekcymekcymekcym_edited.jpg

03

Unity Game

Geometric Run

Arcade Dodge & Collect | Unity Development

Geometric Run is a fast-paced Unity game built to test tight controls, simple systems, and addictive gameplay loops.
Players dodge obstacles, collect points, and survive as long as possible. focusing on clarity, responsiveness, and polished feel.
The project showcases rapid prototyping, intuitive UX, and designing for broad, casual-friendly engagement.

Gemini_Generated_Image_5hweq25hweq25hwe_edited.jpg

CHARACTERS

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