Introduction
I am a game designer, 3D artist, and technical developer specializing in Unity, Unreal Engine, and full-game prototyping.
This portfolio showcases a curated collection of games, 3D assets, procedural tools, character sculpts, and technical art projects created across multiple pipelines.
My work focuses on designing meaningful gameplay experiences, building clean and functional systems, crafting polished 3D assets, and bringing ideas to life through thoughtful design and strong technical execution.
Each project represents growth, creativity, and a hands-on understanding of modern game development workflows.

Projects & Experience
Game Designer & Technical Developer
Independent / HackerU College
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Designed, developed, and programmed multiple game prototypes in Unity and Unreal Engine, including action-strategy hybrids, arcade mini-games, and open-world survival systems.
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Built complete gameplay loops: combat, AI, resource systems, building mechanics, crafting, UI/UX, enemy behavior, and world-interaction logic.
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Created 3D assets across the full pipeline: hard-surface modeling, sculpting, retopology, UVs, baking, and PBR texturing.
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Developed procedural tools (Houdini Wall-Breaker) using node-based workflows and VEX logic for real-time pipelines.
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Designed stylized and realistic characters using ZBrush and Maya, including full custom rigging and animation setups.
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Delivered end-to-end prototypes solo: concept → development → polish → presentation.
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Experienced in building gameplay systems that are stable, readable, and optimized for real-time engines.
Let's Connect!
I'm currently looking for opportunities in Game Design,
Technical Art, and Unity/Unreal development.
If you're a recruiter, hiring manager, or someone
working on an exciting project, I’d love to connect.
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Feel free to reach out regarding:
– Job opportunities (junior or entry-level positions)
– Collaborations or freelance work
– Portfolio reviews and industry feedback
I respond quickly and would love to hear from you.
Skills
Game Development
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Gameplay system design
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Combat mechanics & enemy AI
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Resource, crafting, and building systems
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Third-person controllers, RTS logic, and hybrid modes
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Blueprint programming (UE5)
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C# scripting (Unity)
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Cinemachine & advanced camera systems
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UI/UX integration and game-flow structure
3D Art & Technical Art
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Hard-surface modeling (Maya)
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Stylized & high-poly sculpting (ZBrush)
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Retopology, UV mapping, baking
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PBR texturing (Substance Painter)
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Material creation & shader logic
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Lighting, rendering, and scene composition
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Procedural modeling (Houdini)
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Tool creation using VEX and HDA workflows
Animation & Rigging
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Full custom rig creation (FK/IK)
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Controller systems
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Weight painting
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Character animation fundamentals
Strengths
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Strong problem-solving mindset
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Clean technical execution
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Fast learner with multidisciplinary range
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Ability to build full solo projects from zero
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Creative design with attention to detail
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Software Proficiency
Unity, Unreal Engine 5, Maya, ZBrush, Houdini, Substance Painter.