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Robot Unit01 :
Rigged Mechanical Character

Character Rigging & Animation

April 2025

Maya

This robot was created as my second major 3D project in Maya and was designed to push beyond hard surface modeling into rigging and animation. The model was built with clean, modular topology and functional pivots to support a fully custom rig, including a complete skeleton, FK and IK controls, constrained joints, and precise weight painting. I created a short animation sequence to test motion range, timing, and character expression, giving the robot personality while keeping its mechanical style. This project demonstrates skills in modeling, rigging, animation fundamentals, and building a full character pipeline from scratch.

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