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GameBoy Zippo :
Hard-Surface Modeling

 Hard Surface Modeling

March 2025

Maya

The GameBoy Zippo is a stylized hard surface prop created as my first modeling project in Maya. It combines the mechanical structure of a real Zippo lighter with the playful design of a retro GameBoy, built to explore clean topology, accurate bevels, and production style modeling techniques. The model features functional moving parts, clear silhouette readability, and detailed secondary elements such as buttons, vents, and hinge components. This project demonstrates hard surface fundamentals, edge flow control, precise pivot setup, and the ability to translate a creative concept into a polished 3D asset.

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